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The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn't explain how. However, at an early point in the Game Boy Advance version of Rayman Raving Rabbids, Ly the Fairy explains that the Rabbids were once peaceful creatures in Rayman's world that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. Rabbids Go Home suggests that they do not even know themselves.
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In the main series, not much is known about where the Rabbids had originally come from. A fourth game, Raving Rabbids: Travel in Time, was released in 2010.
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Four more games featuring Rabbids were subsequently announced - Rayman Raving Rabbids 2 in 2007, Rayman Raving Rabbids TV Party in 2008, and Rabbids Go Home in 2009.
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By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the Mario Party series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look.
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The Rabbids were first introduced in a series of teaser images and videos for Rayman Raving Rabbids (then meant to be the next major platforming adventure in the Rayman series) officially released by Ubisoft in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the Robo-Pirate army and Hoodlums.
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This mode is also accessed on the world map via a small icon of a T-shirt at the top left of the screen. In this mode the player can customise their own Rabbid using a drawing tool or by using items that can be unlocked if the player achieves an "Excellent" score in a minigame. The maximum information score to be obtained is 15 points. The minigame ends when either the bar is filled completely, or if a time limit runs out in most minigames. As the bar fills up, the Rabbid's face at the left side of it changes. In each minigame there is a bar that fills up as the player wins points, which range from 10 to 30 as the minigame is played. At first the player can only access the USA region, though the minigames in each region can be played in any order the player wishes, so long as the right amount of information required to progress through the game is obtained. There are six regions of the world, and each of those contains 6 minigames. In this game there are four modes of gameplay.
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